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Wire appearance

These are the unique cosmetic features of wires in Brickadia.

Summary

  • They glow in the dark
  • They have arrows when you equip the Connector
  • Their colors represent various data types

Wire glow

Wires glow in the dark, which allows them to be visible in dark environments, e.g. at night, in the void, etc.

Wires glowing in the dark

Wire arrows

Wires will show arrows pointing towards their inputs when you equip the Connector. These arrows are not visible in normal play. They guide you towards the next input they are connected to.

Wires with arrows

Wires without arrows

Wire colors

There are various wire colors in Brickadia which signify data types. If applicable, the color of wires will also be lighter or darker depending on the value of the output being carried.

The prefab below assists with understanding wire colors.

  • Wire color sampler

    Wire Color Sampler

    This compact prefab has a sample of every wire color for each data type that you can access. You can carry and reference this anywhere you go.

    Other variable/array/map types are not included due to redundancy.


    View in Gallery Share code: 338-682-81f

Unconnected wires

Unconnected wires have a gray color.

Boolean

Wires carrying Boolean data have a red coloring of varying brightness depending on the value itself.

Value Wire Color
False
Dark red
True
Red

Integer

Wires carrying Integer data have a bluish green coloring of varying brightness depending on the value itself.

Value Wire Color
0 or lower
Dark bluish green
1
Bluish green
2 or higher
Bright bluish green

Float

Wires carrying Number/Float data have a green coloring of varying brightness depending on the value itself.

Value Wire Color
0.00 or lower
Dark green
0.50
Green
1.00 or higher
Bright green

String

Wires carrying String data have an orange color.

Vector

Wires carrying Vector data have a yellow color.

Rotation

Wires carrying Rotation data have a light green color.

Quaternion

Wires carrying Quaternion data have a light cyan color.

Object/Reference

Wires carrying Object/Reference data have a cyan-blue color.

Color

Wires carrying Color data have a pink color.

Enum

Wires carrying Enum data have a light purple color.

Exec

Wires carrying Exec paths have a dark gray color.

When an Exec output is triggered, all outgoing wires carrying the Exec output will flash light gray for one tick.

Value Wire Color
Off
Dark gray
On
Light gray

Non-standard data types

Blue is a color often used for non-standard data types that are not colored by a specific criteria.

Variable references

Wires carrying variable references will inherit their variable's data type color with single blue stripes added.

Data Type Wire Color
Boolean [V]
Integer [V]
Number/Float [V]
String [V]
Vector [V]
Rotation [V]
Quaternion [V]
Object/Reference [V]
Color [V]
Enum [V]

Array variable references

Wires carrying array variable references will inherit their variable's data type color with double blue stripes added.

Data Type Wire Color
Boolean [Av]
Integer [Av]
Number/Float [Av]
String [Av]
Vector [Av]
Rotation [Av]
Quaternion [Av]
Object/Reference [Av]
Color [Av]
Enum [Av]

Map variable references

Wires carrying map variable references will inherit both the color of the key data type and the main value data type with singular blue stripes separating them.

A few examples:

Data Type Wire Color
Boolean [Mv: Int.]
Number/Float [Mv: Str.]
Enum [Mv: Obj.]